Marvel Comics' Mr. Fantastic by ZVitor updated by aa250
Version: 1.7 (May 1, 2011) CVG Festival release

===Special Attacks===

Glide (in air) : U, U 
Propeller Arms : D,DF,F Punch
Stretch Strike : D,DB,B Punch
Fantas-Tech : D,DF,F Kick
  -weak
  Electron Amplifier
  -normal
  Thermal Detonator
  -hard
  Ion Blaster

===Hyper Attacks===

Bungie Punches : D,DF,F 2 Punches
Pinball(performable in the air) : D,DB,B 2 Kicks
Orbital Strike : D,DF,F 2 Kicks (can control the satelite Beam with arrows left or right)
Fantastic Bliz: D,DB,B 2 Punches

Version 1.7 What New
-increased push back on standing light kick
-fixed infinite juggling in stretch strike


Version 1.6 What New
-added missing hit sounds
-added Player Indicators
-fixed power adds on basics and specials
-added MVC2 Announcer
-fixed damage values
-fixed missing guard sparks
-recoded Aerial Rave
-added guard sounds
-fixed pre round movement vs series 
-added missing hits parks in Happy Family and hit count
-fixed misaligned Guard Push Explod and increase timing of animation Explod

Version 1.5 What new
-added MVC2 Landing Dust
-fixed bug when jumping over and facing wrong direction
-replaced special dust
-recoded Hyper Portrait
-added Black Background
-coded Hyper Background sounds
-added Not hit by Code in Beginning of Supers
-coded Hyper Combo Finish Background
-coded vs series move around before the match
-adjusted Super jump Velocity and Launcher
-fixed basic attacks hitdef
-coded aerial rave screen bound 
-fixed invalid combo move contacts

Version 1.4 What New
-replaced MVC2 Super Jump FX
-added velset = 0,0 to statedef 52
-fixed miss close range in Ion Blaster
-added hitsound in PinBall move
-fixed bug in Wall Hit showing on both sides
-replaced launcher Hitsparks with Hi-res one
-fixed no camera follow in pinball move when super jumping
-programmed super jump shortcut with 3K 
-fixed recovery at the end of Bungie Punches
-fixed facing wrong direction in custom state of throw
-fixed long  air velocity pushback in Bungie punch while in the air
-made glide attack performable up high in the air only
-fixed continouse Hyper Background in Hypers

Version 1.3 
-added new portrait 
-Made the dash go through the oppenent 
-fixed fall recovery On Orbital Strike and Fantastic Bliz
-fixed EnvShake Bungie punches
-made Propeller Arms cancellable into hypers
-removed blue collision boxes from Bungie punches 
-made custom throw better (thanks Alexziq).
-made the satelite beam controllable 

Version 1.2 
-adjusted the width of the collision boxes on Walking forward and backward
-added blue collision while dashing 
-made oppenent fall at the end when getting hit by Bungie Punches and Orbital Strike
-added envshake to Bungie Punches 
-fixed Super BG disappear in Orbital Strike and Pinball
-fixed misaligned Hyper background 
-made the opponent not fall when getting hit by the Fantas-Tech.
-Fixed not turing in forward jump and glider
-prevented from attacking while dashing
-fixed overlaps sounds during consecutive taunts
-removed Propeller Arms cancelations
-fixed infinite priotrity in grenade
-removed shadow FX from Fantas-Tech beam
-Fixed custom state in Fanastic Bliz

Version 1.1 
-fixed debug spams
-fixed collision boxes
-fixed infinite priotrities 
-fixed supers giving back power
-fixed pausetimes on combos
-replace MVC2 effects with Hi-res effect
-added damage damper
-replaced CVS sparks with MVC2 sparks
-fixed spamming grenade 
-disable move around before the match
-added hitsounds to projectible attacks
-fixed crash in R.C Mugen


===Thanks to===

Mjonh89 for start a open forum wip.
Scruffy Dragon members for sprites in open forum:
- Sigfried 
- Kojunho
- Jinzo
- Adrob
- Springheel
- Kilerwitek
MamboJambo for open sorce green lantern sprites
Warner for The Thing Sprites
XBoy for Reed, Susan and Human Torch Sprites.
sgt hartsock for rip sounds and beta test
Kojunho for edit image suport and beta test
ajrenalin for sounds edit
anyone else who was not listed


for good feedbacks:
- Big Green
- twinimage
- DoktorAvidan
- Tenspeed
