© 2012 brazilmugenteam.com - O Ilusionista & ZVitor

Project version: 1.00 - 19/02/2012



 

INFO

This project was born of a divergence of ideas during the development process of the project Super Nostalgia Wars, by MDI. Zvitor and I had some ideas that were not compatible with that project, but we were thinking that would work out.

 

After some attempts, Zvitor decided to leave the previous project and suggested that we should have our own project, which I readily supported. The characters made for that project are still available in the previous project (is up to MDI to use them or not). I still am part of that project, but this will be my focus now.

 

So this is how all of this was born. We thanks MDI for the great inspiration :)

 

GAMEPLAY

The project gameplay is very simple, far more based on plataform games rather than fighting games:

- one round, no defense and no auto turn
- Two attack buttons and one special
- Some interactive backgrounds (platforms, items, breakable objects, etc.)
- Interactive lifebars, which reacts when the player was hit
- Non-playable bosses

- Characters from 16-bit systems or more
- No super deformed characters (big head, for example) or too cartoonish characters

PLAYABLE CHARS

Moves marked with * consumes power

 

Alisia Dragoon

 

Game: Alisia Dragoon
Console: genesis
Year: 1992
Author: Zvitor

Sprites: Tonberry2k & ExeLord

 

Commands:


Everywhere

B - Helper attack

C - Lighting bolt*

 

Standing / Air

A - Change helpers

 

Crouching

A - Slide kick

Batman

 

Game: Batman
Console: genesis
Year: 1990
Author: Zvitor

Sprites: 8bePan

 

Commands:


Standing

A - Punch

B - Batarang

C - Bat hook*

 

- Roll

+ A, B or C - Slide attack

 

Crouched

A - Sweep

B - Batarang

C - Batwing call*

 

Air

A - Punch

B - Batarang

C - Bat hook*

 

Hold - glide

Captain America

 

Game: Captain America and the Avengers
Console: SNES
Year: 1994
Author: Zvitor

Sprites:
Solink & Belial

 

Commands:


Standing & Crouched

A - Punch

B - Shield Throw (controlable. Press again to retrieve the shield quickly)

C - Block* (controlable)

 

- Run

+ A - Shield bash

 

Air

A - Fliyng kick

B - Shield Throw (controlable. Press again to retrieve the shield quickly)

C - Dive shield*

 

up - double jump

Luke Skywalker

 

Game: Super Star Wars: Return of the Jedi
Console: SNES
Year: 1994
Author: Zvitor

Sprites: Tonberry2k

 

Commands:


Standing

A - Force grab

B - Sabre attack

C - Sabre throw (hold to control it)*

 

Crouched

A - Sliding kick

B - Sabre attack

C - Sabre block* (for projectiles only)

 

Air

A - Sabre attack

B - Sabre attack

C - Sabre Spin*

 

up - double jump

Spawn

 

Game: Spawn
Console: SNES
Year: 1995
Author: Zvitor

Sprites:Lord Zymeth

 

Commands:


Standing

A - Punch

B - Kick

C - Full force blast*

 

- Run

+ A or B - Necroplasm Punch

+ C - Fire uppercut*

 

Crouched

A - Sweep

B - Sliding kick

C - Guided star*

 

Air

A - Flip kick

B - Drill kick

C - Necroplasm bomb*

 

Hold to float

Fang

 

Game: Contra: Hard Corps
Console: Genesis
Year: 1995
Author: Zvitor

Sprites: DJGameFreakTheIguana. Sounds by MDI

 

Commands:


Standing & Air

A - Punch

 

Crouched

A - Sweep

 

Everywhere

B - Shot weapon*

C - Change weapon

Raptor

 

Game: Jurassic Park Rampage Edition
Console: Genesis
Year: 1994
Author: Lord Sinistro

Sprites:Lord Sinistro

 

Commands:


Standing

A - Bite

B - kick

C - Calls small dino*

 

- Run

+ C - Dino Rage*

 

Crouched

A - Bite

B - Tail Sweep

C - Leap claw*

 

Air

A - Fang

B - Bite

C - Claw stomp*

Richter Belmont

 

Game: Castlevania: Dracula X
Console: SNES
Year: 1995
Author: O Ilusionista

Sprites: Lord Zymeth,King metroid, Darth RPG. SFF by Ryon.

 

Commands:


Standing

A - Whip

B - Knife

B + - Axe Throw

C - Holy Water

C + - Cross

 

- Run

 

Crouched

A - Whip

B - Knife

B + - Axe Throw

C - Holy Water

C + - Cross

 

Air

A - Whip

B - Knife

B + - Axe Throw

C - Holy Water

C + - Cross

 

up - double jump

Robocop

 

Game: Robocop
Console: Arcade
Year: 1988
Author: Leonardo

Sprites:Leonardo

 

Commands:


Standing

A - Punch
A (near) - Grab and punch

B - Arc shot

C - Tri-way shot

 

Crouched

A - Shot

B - Angled shot

C - Aerial backbreaker

 

Air

A - Shot

B - Arc shot

C - Dual shot

Giru

 

Game: Dragon Ball GT: Transformation
Console: Gameboy Advance
Year: 2005
Author: O Ilusionista

Sprites: Karol-Kun

 

Commands:


Standing

A - Punch (up to 3x)

B - Missile

C - Violent Cyclone

 

- Run

 

Crouched

A - Punch (up to 3x)

B - Sommersault

C - Violent Cyclone

 

Air

A - Punch

B - Missile

C - Violent Cyclone

BOSSES

Non-playable

Aggar

 

Game: Altered Beast
Console: Genesis
Year: 1988
Author: O Ilusionista

Sprites: urae818

Darth Vader

 

Game: Super Star Wars: Return of the Jedi
Console: SNES
Year: 1994
Author: Zvitor

Sprites: Tonberry2k, King Shuyguy

Egg-go-round

 

Game: Sonic Advance 2
Console: Gameboy Advance
Year:2005
Author: Thuderbert

Sprites: SkyLights

Fire Demon

 

Game: Ghostbusters
Console: Genesis
Year: 1984
Author: O Ilusionista

Sprites: Tonberry2k

Giant Spiders

 

Game: The King of Dragons
Console: SNES
Year: 1994
Author: O Ilusionista

Sprites: Youko Dan

Gi-Le-Farg

 

Game: Phantasy Star IV - The End of The Millennium
Console: Genesis
Year: 1994
Author: O Ilusionista

Sprites: ???

Joker

 

Game: Batman
Console: Genesis
Year: 1990
Author: Zvitor

Sprites: 8bePan

Minotaur

 

Game: Castlevania: Dracula X
Console: SNES
Year: 1995
Author: O Ilusionista

Sprites: Badbatman3

Robot Guard

 

Game: RPG Tsukuru 4
Console: Playstation
Year: 2000
Author: O Ilusionista

Sprites: Davias

Succubus

 

Game: Demon Hunter Legend
Console: Mobile
Year: 2010
Author: O Ilusionista

Sprites: Rasgar

Summon Demon

 

Game: Tales of Phantasia
Console: Playstation
Year: 1998
Author: O Ilusionista

Sprites: Davias

Violator

 

Game: Spawn
Console: SNES
Year: 1995
Author: O Ilusionista

Sprites:Lord Zymeth

CREDITS

stages, codes and etc.

 

Many people had helped us, in diferent ways. We will try to remember of everyone. If we miss your name, contact me please.

 

Stages credits:

Batman - Gothan Streets: 8bePan & ZVitor

Castlevania Dracula X first stage: Quetzal & O Ilusionista

Majyuuou/King of Demons - Harpy: EXShadow

Altered Beast - Acropolis: Leonardo & O Ilusionista

Alisia Dragoon - first stage: O Ilusionista

Super Star Wars - Vader stage: Zvitor

Spawn - Violator stage: O Ilusionista

Xcalibur 2097 - EXShadow

Metroid - Sector PYR: EXShadow

Tiger Road - Stage 5 - George s & O Ilusionista

Magic Sword - At Brokmar's Gate - George s & O Ilusionista

Phantasy Star IV - The End of The Millennium - The Edge - Grim & Bonzai & O Ilusionista

Jewel Master - Reborn from Ashes - Sir Tigol

 

Core code credits:

Game idea: Zvitor & O Ilusionista, over MDI's Super Nostalgia Wars project

Screenpack concept & code: O Ilusionista

Core codes, template concept & code: O Ilusionista

Lifebar code: Originally by Rednavi, customized by O Ilusionista

Fonts: SOR by Mh777, RealBout by Ookami, SF by... ???

 

Rips from: Spriters Resource, SDB, BGHQ, VGMuseum, ShyGuy Kingdom, VG Maps. Really thanks, guys!

 

 

Thank you list:

We would like to thank the following people:

 

Special thanks to: Virtualltek (for making the best MUGEN tool and for beeing a good friend), ExeLord (for many rips!), Lando (for all the support), Leonardo and Lord Sinistro (for donating some chars), MDI (for obvious reasons), Rukifellth, Human and Doom (for the cool edits), Cybaster (for the great stage tool)

 

- Shinra forum:GTF, Nestor, FeLo_Llop , Daeron and all good friends there.

- Mugen History: Ruben, Dcat, Cenobite 53

- Mugen Free For All: Ryon, Noside, Zombiebrock, Ultimecia, Blue Monkey,
the magic toaster and others

- IMT forum: EXShadow, Magma Dragoon MK II, Enso, Demonk@i and others

- Mugen Guild Forum: Saikoro, DJTrack, MaxBeta and others

- Club Syn Xtreme: Syn

- MugenBR: Ohzemesmo, Bia, DM, ChongWang, Anthony Kiedis, JaguarX, Sir Tigol and others

- Xvideos: you know why, LOL

 

Download

Download the first release here: http://adf.ly/5cFQZ